S I M U L A C R A
analogue interactive video installation
F I L E
Electronic Language International Festival in Curitiba, Brazil
November 9th - December 7th 2014
FILE - Electronic Language International Festival presents the art and technology exhibition - FILE Curitiba 2014 3 with interactive installations, games and animation films at Centro Cultural Sistema Fiep, in Curitiba, from November 9th to December 7th.For the past 15 years, FILE promotes exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media - as computer and games - in artistic accomplishments. With annual exhibitions in São Paulo, editions in Rio de Janeiro and Belo Horizonte, in addition to participations in international events, FILE is the biggest digital art event in Latin America.In this exhibition, the public from Curitiba has the opportunity to know part of the recent production of electronic and digital art that has been made internationally, through a cutout of the full editions of FILE, that happen annually in São Paulo and bring together about 400 works from 40 different countries.
SIMULACRA is an optophysical experimental arrangement with which Karina Smigla-Bobinski succeeds to build a bridge between media technology and perception philosophy. At its heart are four LCD monitor panels, which are assembled in the form of a hollow square, and installed at eye level in the middle of the room. The ensemble appears internally gutted, overgrown and embraced. A tangle of cables and control devices pours out of the middle of the square. All around it several magnifying lenses dangle from chains. The imageless glaring ray of the monitors looks as if the images had fallen out of them. What remains is the essence of the medium: Light. But the images are still in the screens. It requires only a small visual aid to recognise them. more
MoTA Museum of Transitory Art in Ljubljana / Slovenia
FILE BELO HORIZONTE / Brazil
FILE SAO PAULO / Brazil
||FILE Electronic Language International Festival - is a nonprofit cultural organization that promotes a reflection on current key issues of contemporary electronic-digital universe, during the past 14-years history the festival has being promoting through events and publications the national and international new media art production in Brazil, in South America. FILE brings together works of digital aesthetic expression, with the main trends and movements in contemporary culture, which are diversified in the fields of digital culture: Electronic Sonority, Digital Language and Interactive Art.
”In digital arts there is not distinction, in their use, between learning and fruition-interaction. This guarantees the return of the public, the wider public, not only the elites, to the world of arts, in an unprecedented volume, that can only be worked out in a more effective way in the contemporary world with public strategies of digital interaction” (Ricardo Barreto).
Petros Vrellis Starry Night Greece
“Starry Night” is an interactive installation based on Van Gogh’s masterpiece “Starry Night”. The iconic flows of original painting come to life, as an animation. The visitor can interact with the painting, altering the flows by touching. Any influence is temporary and the animation gradually returns to its original state. The background music also responds to the flow.
Rejane Cantoni & Leonardo Crescenti SPEAK Brazil
An autonomous and interactive speaking machine that establishes automatic communication and synchonization between humans and machines, and between machines and machines. The whole equipment captures voices and other sounds, which are analysed and established with equivalences. These are spoken and exhibited on the screens, making a “dialogue” possible.
Ricardo Barreto & Maria Hsu Martela Brazil
“Martela” is a tactile robot comprised of 27 engines. Points, vectors, and textures correspond to movements of the touches on the body which can be single or multiple and in different directions, what may create agreeable or conflicting situations. The composition involves sensory relations that are interpreted by the user’s sensibility.
Takeshi Mukai, Kei Shiratori & Younghyo Bak ARART Japan
“ARART” is an application that breathes life into objects. It links reality with the expressions delivered through mobile devices adding new stories and values to the real environment.
further information - www.smigla-bobinski.com or